#ifndef STRUCTURE_H_INCLUDED
#define STRUCTURE_H_INCLUDED

typedef struct
{
	SDL_Surface  *screen,
			   *fond,
			   *match,
			   *lose; /* ya pas de win pour le joueur =)  */

				       }Surface;


typedef struct
{
	SDL_Rect losePos ,
		    matchPos[21];
    /* Et gestion de la souris ? */

					   }Position;




 typedef struct
 {
 	bool done;
 	SDL_Event event;
 	int remaining_Match;
 	unsigned int nb_Remove_Match;
 	short current;
 	short passHand;
					   }Tools;



#endif //STRUCTURE_H_INCLUDED
